
Experience
Senion VFX Artist- Impeller Studios
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Games: Unannounced
May 2025 - Present
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Sole VFX artist on the team I am collaborating creating FX, and shaders on an Unannounced Game. In addition to building pipelines that bridge the VFX across various other departments (like Tech Art, Game Design, and Code).
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I make sure my work is efficient and easy to use for all roles in the team so it can be edited easily by other team member using parameters (without going into Niagara or the Master Material
Senion VFX Artist- Rebellion
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Games: Speedball
Aug 2023 - Nov 2024
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Realtime effects created with Unreal Engine 5. Created textures and shaders that suited the needs of the specified tasks.
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Created textures (from hand drawn to pre-rendered) and master shaders that suited the needs of the specified tasks.
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Created PFX for which varies from character, environment, skills, and more
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Collaborated with the environment, character, tech art, and design team to working alongside them in areas that need Particles, Shaders, and lighting.
Programs












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Games: Star Citizen
VFX Artist Level III - Cloud Imperium Games
Sept 2021 - Mar 2023
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Realtime effects created with the in-house engine. Created textures that suited the needs of the specified tasks (which varry from ships to environments).
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Created VFX for multiple ship released, which involved thrusters, destruction, damage of both internal and external, shielding, atmoshpheric enty, and quantumn travel.
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Created various location FX within the Star Citizen Universe (environment FX)
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Collaborated with the environment team to re-work multiple areas of the Star Citizen Universe

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Games: Fisti-Fluffs
VFX Artist Contract - Playfellow Studios
Sept 2020 - Feb 2021
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Realtime effects in a stylized workflow. FX were created by hand painted textures, modeled FX related geometry, and created & scripted shaders/post-processing assets for the game.
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FX mostly consisted of Spells and Post processing.
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Games: Smite, and Paladins

Associate FX ARTIST - Hi-Rez Studios
April 2017 - April 2020
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Created FX for various character skins for both Smite, & Paladins.
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Realtime effects art in a hand-painted, and stylized workflows. Generated and hand painted textures, modeled FX related geometry, created & scripted shader assets for in-game and lobby use, optimized assets for in-game performance.
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Created master material shaders for Post Processing and on screen UI material effects both Smite & Paladins
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Took part in tasks within the environment team, created multi-use master material shaders and material functions in use on multiple skins of the game paladins.
Education
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B.F.A. Interactive Systems and Game Development (2015)
Savannah College of Art and Design
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B.F.A. Visual Effects (2016)
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Have majored in both to integrate Visual Effects to Realtime
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Graduated with both degrees on 2016
