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Experience
VFX Artist Level III - Cloud Imperium Games
  • Games: Star Citizen, and Squadron 42

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Sept 2021 - Mar 2023

  • Realtime effects created with the in-house engine. Created textures that suited the needs of the specified tasks (which varry from ships to environments). 

  • Created PFX for multiple ship released, which involved thrusters, destruction, damage of both internal and external, shielding, atmoshpheric enty, and quantumn travel.

  • Created various location PFX within the Star Citizen Universe (environment PFX)

  • Collaborated with the environment team to re-work multiple areas of the Star Citizen Universe

VFX Artist Contract - Playfellow Studios
  • Games: Fisti-Fluffs

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Sept 2020 - Feb 2021

  • Realtime effects in a stylized workflow. FX were created by hand painted textures, modeled FX related geometry, and created & scripted shaders/post-processing assets for the game.

Programs
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  • FX mostly consisted of Spells and Post processing.

Associate FX ARTIST - Hi-Rez Studios
  • Games: Smite, and Paladins

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April 2017 - April 2020

  • Realtime effects art in a hand-painted,  and stylized workflows. Generated and hand painted textures, modeled FX related geometry, created & scripted shader assets for in-game and lobby use, optimized assets for in-game performance.

  • Created FX for various character skins for both Smite, & Paladins. 

  • Created master material shaders for Post Processing and on screen UI material effects both Smite & Paladins

  • Took part in tasks within the environment team, created multi-use master material shaders and material functions in use on multiple skins of the game paladins.

Education
Savannah College of Art and Design
  • B.F.A. Interactive Systems and Game Development (2015)

  • B.F.A. Visual Effects (2016)

  • Have majored in both to integrate Visual Effects to Realtime

  • Graduated with both degrees on 2016

© Raed Aboud Ahmad AlAmoudi 2020 All Rights Reserved

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