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Tauren Project

For this environment, FX, and Lighting study, my objective was to create a environment  scene that looks like something out of a movie or game. I gathered many Images of Tibetan temples and snow images to reference my environment. As for the FX it was a very fun experience to work on the fire, snow, clouds, smoke, flag physX, and Hairworks! In addition to that sculpting the Character was just as fun as creating the FX! It was a great experience non the less to work with multiple 3rd party programs to bring this all together. I was responsible for all aspects of this project except the rig of the Tauren.

     

The softwares used are as follows:

 

 

 

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NO-A Lead Character Artist

NO-A was a passion project of mine, and was inspired by a colleague at Sansang Games studio. I first pitched my idea to Andrew Finley about it and thus we started this VFX project. Within this peice I was the lead character artist, and had great fun creating, tweeking, and supervising the characters' progress. 

 

This peice took two years to finish, from concept to post production. Its all thanks to the awesomely talented team that made this passion project come to life.

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                                                                        The softwares used are as follows:

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